Das ist der Job
Key Responsibilities Design and develop game systems and engine-level features using C++ and game engines.
Darum lohnt es sich
Job Title: Game Developer
Job Type: Contract
Location: Remote
Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications.
This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs. Develop tools and modding related to games. Work on rendering pipelines, shaders, and real-time graphics systems.
Optimize performance across CPU/GPU, memory, and rendering workloads. Build and extend tools, pipelines, and engine systems to support development. Collaborate with designers, artists, and engineers to deliver high-quality experiences. Debug complex issues related to rendering, performance, and cross-platform compatibility.
Write clean, maintainable, and well-documented code. Participate in code reviews and contribute to technical decision-making. Required Skills And Qualifications 3-6 years of experience in game development or real-time graphics programming. Strong proficiency in C++. Hands‑on experience with one or more graphics APIs: