Responsibilities
• Design and develop game systems and engine-level features using C++ and game engines
• Develop tools and modding related to games to enhance user experience
• Work on rendering pipelines, shaders, and real-time graphics systems to ensure high performance
• Optimize performance across CPU/GPU, memory, and rendering workloads for efficient gameplay
• Build and extend tools, pipelines, and engine systems to support ongoing development efforts
• Collaborate with designers, artists, and engineers to deliver high-quality gaming experiences
Qualifications
• Have strong relevant experience in game development or real-time graphics programming
• Demonstrate strong proficiency in C++ programming language
• Have hands-on experience with one or more graphics APIs such as DirectX (DX11/12), Vulkan, or OpenGL
• Possess a solid understanding of rendering pipelines, shaders (HLSL/GLSL), and 3D math concepts
• Have experience with Unreal Engine or similar game engines and familiarity with performance optimization techniques