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Job Title: Game Developer
Job Type: Contract
Location: Remote
Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications.
Required Skills And Qualifications
• 3-6 years of experience in game development or real-time graphics programming.
• Strong proficiency in C++.
• Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
• Solid understanding of Rendering pipelines.
• Solid understanding of Shaders (HLSL/GLSL).
• 3D math and real-time graphics concepts.
• Experience with Unreal Engine or similar game engines.
• Familiarity with performance optimization (CPU/GPU, memory, multithreading).
• Strong debugging and problem-solving skills.
• Ability to work independently in a remote, distributed team.
This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.
Key Responsibilities
• Design and develop game systems and engine-level features using C++ and game engines.
• Develop tools and modding related to games.
• Work on rendering pipelines, shaders, and real-time graphics systems.
• Optimize performance across CPU/GPU, memory, and rendering workloads.
• Build and extend tools, pipelines, and engine systems to support development.
• Collaborate with designers, artists, and engineers to deliver high-quality experiences.
• Debug complex issues related to rendering, performance, and cross-platform compatibility.
• Write clean, maintainable, and well-documented code.
• Participate in code reviews and contribute to technical decision-making.
Preferred Qualifications
• Experience with engine customization or low-level systems development.
• Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
• Experience working on cross-platform or performance-constrained environments.
• Exposure to tooling, pipelines, or editor extensions.
• Background in multiplayer or large-scale systems.