YO IT Consulting Sydney vor 3 Tagen

Remote Game Tools & Rendering Engineer

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Job Title: Game Developer Job Type: Contract Location: Remote Job Summary: Our customer’s team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications.

Required Skills And Qualifications • 3-6 years of experience in game development or real-time graphics programming. • Strong proficiency in C++. • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal. • Solid understanding of Rendering pipelines. • Solid understanding of Shaders (HLSL/GLSL). • 3D math and real-time graphics concepts. • Experience with Unreal Engine or similar game engines. • Familiarity with performance optimization (CPU/GPU, memory, multithreading). • Strong debugging and problem-solving skills. • Ability to work independently in a remote, distributed team.

This role goes beyond gameplay—you’ll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities • Design and develop game systems and engine-level features using C++ and game engines. • Develop tools and modding related to games. • Work on rendering pipelines, shaders, and real-time graphics systems. • Optimize performance across CPU/GPU, memory, and rendering workloads. • Build and extend tools, pipelines, and engine systems to support development. • Collaborate with designers, artists, and engineers to deliver high-quality experiences. • Debug complex issues related to rendering, performance, and cross-platform compatibility. • Write clean, maintainable, and well-documented code. • Participate in code reviews and contribute to technical decision-making.

Preferred Qualifications • Experience with engine customization or low-level systems development. • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.). • Experience working on cross-platform or performance-constrained environments. • Exposure to tooling, pipelines, or editor extensions. • Background in multiplayer or large-scale systems.

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