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Remote Technical Artist (Shaders & Pipelines)

Anzeige auf Englisch

ArbeitsortBenoni
HomeofficeVollständig remote

About the Role

Our client, an award-winning game studio known for its visually stunning and technically sophisticated titles, is actively seeking a talented and innovative Remote Technical Artist (Shaders & Pipelines) . This role is critical for bridging the gap between art and technology, empowering artists by creating efficient workflows and cutting-edge visual solutions. You will be instrumental in developing advanced shaders, optimizing assets, and building robust pipelines that enable the creation of breathtaking real-time graphics. The ideal candidate possesses a strong artistic sensibility combined with deep technical expertise in shader development, scripting, and engine integration.

This position offers an exceptional opportunity to work on high-profile projects from anywhere, collaborating with a diverse and talented remote team dedicated to pushing the boundaries of visual fidelity in gaming. We are looking for a problem-solver who is passionate about visual quality and technical innovation in a distributed development environment. This role demands creativity, collaboration, and a proactive approach to technical challenges.

Key Responsibilities

  • Develop, implement, and optimize high-quality shaders for various game engines (e.g., Unreal Engine, Unity).
  • Create and maintain efficient asset creation and integration pipelines for artists.
  • Collaborate closely with artists and programmers to define technical requirements and troubleshoot issues.
  • Optimize game assets and shaders for performance across multiple platforms.
  • Develop tools and scripts to automate repetitive tasks and improve artist workflow efficiency.
  • Research and implement new rendering techniques and technologies to enhance visual quality.
  • Provide technical guidance and support to the art team.
  • Document technical processes, shader graphs, and pipeline tools for team reference.
  • Ensure consistent visual quality and technical stability throughout the development cycle.
  • Stay abreast of industry best practices and emerging technologies in real-time graphics.

Requirements

  • Minimum of 5 years of experience as a Technical Artist in the game industry, with a strong portfolio showcasing shader development and pipeline work.
  • Expertise in shader authoring languages (e.g., HLSL, GLSL) and visual shader editors (e.g., Unreal Engine Material Editor, Unity Shader Graph).
  • Proficiency in scripting languages such as Python, MEL, or C# for tool development.
  • Strong understanding of real-time rendering techniques, PBR workflows, and optimization strategies.
  • Experience with 3D modeling, texturing, and lighting software (e.g., Maya, Substance Painter, Photoshop).
  • Familiarity with game engines like Unreal Engine and Unity.
  • Excellent problem-solving skills and the ability to debug complex technical issues.
  • Strong communication and collaboration skills, vital for effective remote teamwork.
  • Ability to work independently and manage time effectively in a remote setting.
  • Passion for visual arts and cutting-edge game technology.

Benefits

  • Our client offers a highly competitive salary, comprehensive benefits package including health, vision, and dental insurance, and performance bonuses.
  • This is a fully remote position, offering unparalleled flexibility and the opportunity to work from anywhere.
  • You will be part of a creative and collaborative team working on exciting, visually impressive games.
  • Access to industry-leading tools and technologies.
  • Opportunities for professional development and career growth.
  • Flexible working hours and a focus on work-life balance.
  • A supportive and inclusive remote work culture.
  • Contribution to impactful projects with a global reach.

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